Swipe
Thread tight paths through candy-bright ruins before the arena closes in.
Malta needs its guardian
The harbour bells have gone silent. A neon serpent rises through the eight-pointed cross, racing from fortress to fortress before the shadows reach the Grand Bastion.
Swipe
Strike
Grow
Risk
Guard
Malta
Captured inside Serp
Every scene below comes directly from a live run, with the real serpent, targets, score, combo, speed control, and world artwork visible.
Choose your trial
Change the pace, weapon, arena, and objective. Official challenges are ready to play, while signed-in guardians can create and share their own trials.
01ClassicGuardian RunSteer Serp through fortified lanes, destroy targets, grow longer, and complete the arena.
02Time TrialAgainst the BellRace at higher speed, keep a clean line, and clear every target before time takes control.
03Boss RushSiege BreakerFace tougher fortified targets, heavier armour, and the largest guardians in rapid succession.
04Memory GateThe Hidden PassageRead the arena, remember safe routes, and survive denser patterns inspired by Malta's catacombs.
05Cannon BattleSink the Corsair FleetLoad the harbour cannons, strike armoured ships, and defend the waterline from the invading fleet.
06Precision ChallengeCitadel ArcheryFire arrows through the fortress lanes and break rotating knight shields with controlled shots.
07Heavy Weapon ChallengeClifftop BallistaLaunch heavy bolts across exposed coastal routes while wind, walls, and bosses close in.
08World BuilderBuild Your Own TrialChoose an environment, challenge rules, difficulty, obstacle count, and whether others can play it.4 official modes
5 cinematic worlds
Custom public trials
Serp is the last guardian spirit of Malta. Each target you shatter lights one point of the cross. Each segment you grow makes you stronger, brighter, and harder to control.
Thread tight paths through candy-bright ruins before the arena closes in.
Tap to break cursed stones, bosses, and bonus targets before they trap you.
Grow into a longer guardian; every extra segment raises the score and the danger.
The chase across Malta
World one opens the harbour now; the later chapters are prepared for Serp+ once payments are connected.

Chapter 1
The guardian serpent wakes beneath the Grand Harbour as corsair lights breach the fog.

Chapter 2
Ancient vows echo through vaulted halls where the cross must be lit segment by segment.

Chapter 3
Forgotten tunnels shift under Malta, testing memory before speed.

Chapter 4
Wind shears across the cliffs as rival serpents race along impossible ledges.

Chapter 5
The last fortress becomes a living arena for the serpent's oath.
Built like an arcade saga
Serp keeps the colourful, snackable energy of classic mobile hits while every run pushes a Maltese myth forward.
Short sessions begin instantly: swipe, fire, dodge, and chase a cleaner route.
Combos fill all eight points with glow; misses break the rhythm and reset the climb.
Signed-in runs save credits, reaction stats, and leaderboard progress from real play.
Real platform systems
No fake leaderboards or pretend rooms: empty states stay empty until players create real runs, credits, rooms, and purchases.
Swipe to steer, tap to fire, break targets, grow longer, and bank credits when a run ends.
Signed-in players keep credits, best reaction time, score, and owned credit items in the backend.
Create a real Race or Arena lobby, copy the code, join, ready up, and see live room members update.
Reaction, pattern recall, and combo consistency are calculated from your own completed runs.
Leaderboards only show real signed-in player scores after runs have been saved.
Worlds 2-5 are ready for the next gate.
The story, store, and locked-world previews are in place; checkout remains off until a payment provider is selected.